Sunday, January 19, 2014

Gamification of Education Presentation (3rd World Farmers)


Gamification of Education Presentation
3rd World Farmers

— Developers: University of Copenhagen IT students.
— Description: Simulates mechanisms that cause poverty.
— Location developed: At the University of Copenhagen in Denmark.
— Year: Spring of 2005.
— Why Created:
1. 3rd  world farmers suffer
2. Harsh environment.
— Player have to : Grow crops. “Smartly”
— Goals: Collect Money and invest.
— Challenges: Wars, Corrupt Officials
— Rules: Grow and build your Infrastructure.
— Outcomes: Prosperity of the farmers.
— Hardships: World Prices Drop.
— Choices: Lose the Crops
— Action: Take opportunities.
— Critique: Put you in farmers shoes.
— Rating: Simulates the harsh environment. 
— Demonstration: 3rd World Farmers
 
— Conclusion: Put you in farmers shoes.

Gamification is helping.

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